![]() RS: One of our first goals was to create an open-world multiplayer experience without fragmenting a lot of our players. Can you give us a little insight as to how you guys attacked that? Did you look at the original and try to identify what you could make better? Did you look at the original, identify the problems and remove them? Did you start from scratch? Everything from the lobbies to the game modes have been switched up a bit. ![]() ![]() WP: There's quite a big change in the multiplayer in Saints Row 1 to the multiplayer in Saints Row 2. ![]() I'm Roje Smith, I'm the associate producer at Volition, and I'm the lead producer for the multiplayer component. WP: Who has the honor to speak with us? State your name, rank, and occupation!
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